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AI Insights · Timothy · January 2022

Top 5 Idler Games in New Zealand in Q4 2021

The top 5 idler games in New Zealand for Q4 2021 showcased diverse performance trends in weekly downloads, revenue, and active users.

Top 5 Idler Games in New Zealand in Q4 2021

In Q4 2021, the top 5 idler games in New Zealand exhibited varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how these games fared during the quarter.

Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd saw a substantial increase in weekly revenue, starting at approximately $1.4K in early October and peaking at around $5.6K by the end of December. Weekly downloads fluctuated, peaking at 3.3K in early October and ending the quarter at 2.9K. Weekly active users showed a mixed trend, starting at 5K in early October, dipping mid-quarter, and rising again to 5K by the end of December.

Egg, Inc. by Auxbrain, Inc. maintained a steady weekly revenue, fluctuating between $1.3K and $1.8K throughout the quarter. Weekly downloads peaked in early November at 2.8K and saw a slight decline towards the end of December, recording 1.8K. The game maintained a strong weekly active user base, increasing from 13.4K in early October to a peak of 17.2K in early November, before stabilizing around 15.3K by the end of the quarter.

My Little Universe from SayGames LTD showed significant growth in weekly revenue, starting with negligible earnings in October and reaching up to $725 by late November. Weekly downloads initially spiked to 3.1K in early November and peaked at 4.3K later that month before stabilizing around 1.4K by the end of December. Weekly active users reflected a similar pattern, rising from 94 in mid-October to 6K by late November, before settling at around 2.8K.

Weed Inc: Idle Tycoon by Metamoki Inc. saw a moderate weekly revenue trend, peaking at $3K in early October and ending the quarter at around $1.6K. Weekly downloads were relatively stable, starting at 2.1K in late September, peaking slightly in mid-October at 2K, and tapering off to 810 by the end of December. Weekly active users decreased from 4K in late September to around 2K by the end of December.

Gold and Goblins: Idle Games from AppQuantum Publishing Ltd experienced a significant spike in weekly revenue, starting at $658 in late September and peaking at $3.5K in late October. Weekly downloads surged in early November, reaching 4.7K, before dropping to 734 by the end of December. Weekly active users mirrored this trend, beginning at 1.8K in late September, peaking at 7.3K in early November, and stabilizing at around 2.3K by the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022